Titanium Tips

Modules - Installation

Modules
Update 20 June 2011 - Titanium+Plus Modules are now available as part of paid Indie, Professional and Enterprise subscription plans. Visit this page for details.

Appcelerator recently announced some great new modules that add extra functionality to an already very capable Titanium Mobile system.

Appcelerator has released three open-source modules (Paint, Flurry and AdMob) that are free for any of us to use, along with 13 different Titanium+Plus paid modules.

Appcelerator’s pricing information for the Titanium+Plus modules is a bit sketchy at the moment, but hopefully Appcelerator will come up with some sort of one-off payment to access an individual module - that would be something I’m sure a lot of developers would be willing to pay for.

Anyway, the important thing for the time being is to get stuck in and try out these new modules! Here’s how to get started... Read More...
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Modules - Testing

Paint module working correctly
In this previous post, I explained how to install a module for Titanium Mobile. Now I will try to explain how to actually make that module work.

1. Ensure that your module is installed correctly. Follow this post for instructions if need be.

2. In order to use a module in a Titanium Mobile project, you have to alter the tiapp.xml file for that project. This means that you have to explicitly decide which of your apps will use a module. This is actually a good thing, as it ensures that no extraneous files will be included in your finished app. If you don’t wish to use any modules, just leave your tiapp.xml file as is. If you do want to use a module in a project, navigate to your app’s folder and open the tiapp.xml file.

Read More...
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